My task was to create all the visuals in this narrative walking simulator. These tasks included generating terrain, foliage, shaders, 3D modelling and texturing, as well as lighting.
Plants open up when the player is close and serves as waypoints
Foliage with custom wind shaders
Terrain generator created for quick iteration
© Copyright 2020 Erlend Brodal - All Rights Reserved email@example.com
Web page was built with Mobirise