I am a Technical 3D Artist currently living in Copenhagen. I took a Bachelor's Degree in Games and Entertainment Technology at Nord University before starting a Master at IT-University of Copenhagen, studying Game Design.
I started out specializing as a 3D artist while doing my bachelor in Steinkjer, Norway. I quickly found interest in custom tools and procedural approaches to save time doing repetitive tasks. Alongside learning programming at my University, I quickly switched over to a more technical side of art in game development.
My specialties are shader development, procedural generation, and 3D. I have experience in creating custom tools for artist for software such as Unreal Engine and Unity. I mostly work with 3D Environments, both big and small, while organizing the whole art pipeline from Sketch to Build.
I am used to work with teams of all sizes from various projects, related to both University and previous Jobs in the industry. I am also the Co-Founder of an indie company named Sharp Raccoon, where we are currently developing Rules of Robots to launch for the Nintendo Switch.
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