Battle Royale PvPvE developed over the span of 5 months with a team of two
Zhang Space is an online space combat shooter set in a large arena where up to six players fight against each other until the last ship standing!
I was in charge of the 3D modeling, texturing and VFX development as well as UI and shaders. I was also programming some of the mechanics around the player abilities and the UI
Made in Unreal Engine
I've played a lot of Delta Force: Black Hawk Down growing up! The game includes a custom engine to develop you own mission and levels, so I would always bring new maps to LAN parties. This heavily influenced my choice of pursuing game development later, so i decided to recreate one of my favorite map in Unreal Engine 4 to show my friends. The source file for the map was in the original game folder, so I wrote a custom importer in Unreal Engine, to place all my objects in the scene. The name of the objects would match their respected 3D model, and the tool would automatically spawn it with the right rotation, position and scale with the info gathered from the source file, so the layout of the map would match exact. Created during a weekend, with marketplace and custom assets.
Made during a weekend to practice optimization workflow. The mesh contains of only 825 vertices.
2-4 player brawler, made with a custom engine as part of the challenge. I made the level environment and characters while working closely with the programmers to achieve our result
Made in custom engine
Project made for the Oyfo Museum in the Netherlands while is was taking an exchange there. The game consist of 4 mini games that I was developing assets for as well as designing the gameplay
Made in Unity
Website was made with Mobirise